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Impact of Gamified system on user engagement

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dc.contributor.author Submitted By: RAHLAOUI, Feriel
dc.contributor.author Supervisor: KOUADRI, Norhene
dc.date.accessioned 2025-10-30T13:40:45Z
dc.date.available 2025-10-30T13:40:45Z
dc.date.issued 2025-06-30
dc.identifier.uri http://dspace.esgen.edu.dz:8080/xmlui/handle/123456789/729
dc.description 107 P en_US
dc.description.abstract This study investigates the impact of gamified systems on user engagement within the context of Heetch’s ride‐ hailing Application. Drawing on a comprehensive theoretical review, covering core gamification concepts, instruments, and the multidimensional nature of engagement. the research employs a mixed‐ methods approach. The applied phase involved telephone interviews with 494 Heetch drivers, complemented by univariate and bivariate statistical analyses. Drivers rated their agreement with statements concerning ranking and rewards, notifications, bonus‐ on‐ recharge, and in‐ app challenges, then identified their primary motivators. Univariate results examining individual variables collected from the survey. while bivariate tests confirm that perceiving bonuses as structuring one’s day is significantly associated with selecting financial rewards , higher agreement on the usefulness of notifications correlates with greater personal satisfaction from goals and rewards and drivers who view the bonus on recharge feature as encouraging continued use are more likely to choose it as their primary motivator. These findings suggest that integrating clear reward structures and immediate financial incentives can substantially enhance driver engagement. The study concludes with recommendations for iterative gamification design, emphasizing variety, personalization, and continuous measurement, to foster sustained engagement and satisfaction among ride‐ hailing drivers. en_US
dc.language.iso en en_US
dc.publisher HIGHER SCHOOL OF MANAGEMENT AND DIGITAL ECONOMY en_US
dc.subject gamification en_US
dc.subject user engagement en_US
dc.subject bivariate analysis en_US
dc.subject univariate analysis en_US
dc.subject bonus‐ on en_US
dc.subject recharge en_US
dc.title Impact of Gamified system on user engagement en_US
dc.title.alternative CASE: HEETCH EL DJAZAYER. en_US
dc.type Thesis en_US


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